Creature Stage

Creature Stage is the second stage in Spore, and takes place in a third person 3D format.

Overview Edit
The core mechanic of the Creature Stage is to gain DNA points by befriending or hunting other species, with the goal to increase the brain size of the player's creature. The Creature Stage ends when the creature reaches sapience and the player chooses to move on. The player has the ability to unlock creature parts that are useful for hunting or socialization; most creature parts have abilities useful to these strategies, and in addition, the creature has one consequence ability gained by the player's strategy in the Cell Stage. Each increase in brain size will gain one space to add a member to the player's pack (including befriended creatures). There is a maximum of three spaces. The creatures in the player's pack can make it easier to befriend or attack other creatures. The player can use this as part of a long-term goal for determining the consequence abilities in future stages, based on hunting or befriending other species, or a balance between the two.